
Welcome to .flashgeek. book reviews. The premise is simple: the nice
folks at New Riders have offered
up a bevy of Macromedia Flash books for review, and I've offered to give my views
on their merit. Why my views are more important than anyone else's
is truly beyond me. However, I'll strive to provide a fair an honest
evaluation of the books under my care.
If you ever disagree with my book reviews or think I've lead
you down the primrose path, feel free to flame me on the .flashgeek.
boards or on the pro_flash list.
Enough with the introductions, let's get into some literature.
(For a complete list of Flash books available for purchase, click here. For a complete list of Microsoft Powerpoint books for purchase, click here. )

| Title |
Inside
Flash
|
| Authors |
Jody Keating, Figleaf
Software
|
| Details |
$45.00
U.S.
$67.95 CAN
£34.99 UK
$33.75
from InformIT
971 pages + CD
|
| Value |
Beginner: High
Advanced: Medium to High
Expert: Medium
|
| Short take |
A substantial tome covering a variety
of important Flash topics. For beginners, it's a must-read, especially
those trying to get up to speed with Flash 5. |
Previous reviews
Flash deConstruction by Todd
Purgason, et al.
The Review
You'll notice that I'm likely
to start these reviews with a bit of tangential fluff. This time will
be no different. Fear not, gentle reader, the tangents will provide
valuable context.
When it comes to learning and
literature, there are two types of people in the world: muckers and
ingesters. (Okay, there are probably more types than that, but I'm
trying to simplify, here.)
Muckers, the group to which
I happen to belong, learn through good, old-fashioned mucking with
stuff. They'll tear open and new piece of software or video game or
whatever, install it, and start hacking away on examples or downloads
or whatever there is with which to muck. Not much for reading the
muckers. Not much for reading, that is, until they're thoroughly stumped
by some base functionality that generally appears in the FAQ or the
manual. Only at that point do their pristine user manuals receive
any attention.
Ingesters are almost exactly
the opposite. Ingesters rip open a new piece of software or video
game or whatever, throw the installation media aside, shut off their
machine, and jump into an easy chair to curl up with the user manual
or the guidebook they purchased. They're not much for breaking things.
They'd much rather be near genius right out of the gates.
Neither are expressly good
or expressly bad. One of my good friends is an ingester. As I said,
I'm a mucker. He gets a new video game and he reads the manual, while
I attempt to figure it out, controller in hand. Of course, he kicks
my butt over the first few weeks, but that's not really the point,
is it? Maybe it is. And, that's what brings us to today's book: Inside
Flash.
Muckers and ingesters rejoice.
This weighty tome presents nearly 1000 pages of detail and (and!)
a CD of examples. What's that mean? That's right. Muckers get what
they want: a CD full of things to break, fix, and break again. Ingesters
get a big, heavy book with all the details they crave. Once the muckers
have hit the wall, they can trade spots, because muckers are going
to find some hidden magic in these pages, and ingesters are going
to find some valuable guidance on the CD.
All in all, Inside
Flash is a brilliant book for the uninitiated. Crafted by
the incredibly intelligent folks over at Figleaf
Software. (I think I saw Chrissy Rey's name in there, as well.
She runs a site called flashlite.net
that has some excellent Flash tutorials, as well.)It not only helps
beginners get their heads around the concepts and tactics of Flash,
it gets them into the Flash mindset. Truly, it helps them begin thinking
about Flash as more experienced Flashers think. Soon, action script
and movie clips are within the beginners common lexicon, opening up
a whole bevy of potential learning.
For more advanced users, you'll find concepts like realistic mouth
movements for animated characters intriguing. Or, maybe you'll dive
into OOP and XML. In any case, they'll be plenty of stuff that you
don't know in here. Pick it up and thumb through it if you don't believe
me.
Agree? Disagree? Discuss.