
Welcome to .flashgeek. book reviews. The premise is simple: the nice
folks at New Riders have offered
up a bevy of titles for review, and I've offered to give my views
on their merit. Why my views are more important than anyone else's
is truly beyond me. However, I'll strive to provide a fair an honest
evaluation of the titles under my care.
If you ever disagree with my reviews or think I've lead
you down the primrose path, feel free to flame me on the .flashgeek.
boards or on the pro_flash and .flashgeek. lists.
Enough with the introductions, let's get into some literature.
First up...

| Title |
Flash
deConstruction
The process, design, and actionscript of Juxt
Interactive
|
| Authors |
Todd Purgason, Phil Scott, Brian Drake,
Bonnie Blake
|
| Details |
$45.00
U.S.
$67.95 CAN
£34.99 UK
$31.50
from InformIT
330 pages
|
| Value |
High
|
| Short take |
Caught somewhere between the by-designers-for-designers
brilliance of Hillman
Curtis and the ingenuity of Moock-esque
code descriptions, Flash deconstruction is the best suited for
skilled Flash designers looking to move from hobby work to real
agency development. |
The Review
Don't judge a book by its cover. Isn't that what they say? But what's
a person to do when the cover so adequately speaks to the content
within? Case in point: Flash deconstruction. When you pull this book
off of the shelf you know you're in for something 90 degrees off of
ordinary. This is due in large part to the fact that the cover is
printed 90 degrees clockwise of how you'd expect it to be printed.
Therein, my friends, lies the foundation of the very book.
Yes. You get to break down
Juxt projects. Yes, you get to see how they do cool stuff. And yes,
you get little snippets of code that can help you along (or, that
you can break and never get working again, as I do). But, is it a
great Flash book? Not necessarily. It's a great design process book
that happens to Flash as one of the leading elements.
Entering the book is like gaining
a spectator's view on the Juxt Interactive team in action. It's a
team which has not only pushed the design envelope, it's managed to
stick around quite awhile doing it. Which, I might add, is no small
feat, given the world of Razorfishes and Agency.coms in which we live.
But I digress. Back to the
book.
The book is an experience,
but not an experience with which many Flash designers may be familiar.
This is neither the tinker-with-Flash-until-you-come-up-something-cool-and-try-to-sell-it-to-a-client
kind of book, nor the code-snippet farm of things that can never be
applied to real projects for real clients or companies. This is the
experience of process. The experience of proven techniques. The experience,
if you will, of experience.
Every page of the book is filled
with little chunks of invaluable knowledge on how a real agency with
real designers handle real problems with spectacular results. From
the Juxt development process to XML parsing, Flash deconstruction
will provide the elements you need to improve the creation of real
Flash solutions and real interactive sites.
Remember how I said you could
judge this book by its cover? Well, you can also judge Juxt Interactive,
its creative team, and their understanding of the Web by how this
book is modeled, and how the reader experiences it. This isn't something
with which you cuddle under your covers and lazily dream of how brilliant
you'll appear to your friends and neighbors. This is a book you slap
down in front of your machine, a book in which you dog-ear pages and
highlight sections, and a book with which you use the Web to heighten
the experience.
That's because half of the
book is a teaser to get you out
to the Web. Examples. Interviews. Expansive definitions. Discussions.
All the things that couldn't be contained in this tome are available
out here in the wild blue yonder. For discussion. For sharing. For
tweaking.
From a personal perspective,
I thoroughly enjoyed this book, but it wasn't so much for the Flash
as it was for the demonstration of the incorporation of Flash and
interactive design into a real design process. If you're looking to
animate brochureware (my usual achievement), this isn't the book for
you. If you're look to move to the next level, this may be a very
valuable stepping
stone.
Agree? Disagree? Discuss.